### Below is an example of defining an arbitrary "MP-like" resource
#[resource_stat]
## engine keys
## - base
#stat_base=stamina
#stat_regen=stamina_regen
#
## - steal/leech
#stat_steal=stamina_steal
#stat_resist_steal=resist_stamina_steal
#
## - effect heal-over-time
#stat_heal=stamina_heal
#stat_heal_percent=stamina_heal_percent
#
## menu
#menu_filename=menus/resource_stamina.txt
#
## text that can be translated
#text_base=Max Stamina
#text_base_desc=Total amount of Stamina.
#
#text_regen=Stamina Regen
#text_regen_desc=Ticks of Stamina regen per minute.
#
#text_steal=Stamina Steal
#text_steal_desc=Percentage of Stamina stolen per hit.
#
#text_resist_steal=Resistance to Stamina steal
#text_resist_steal_desc=Percentage chance that Stamina steal will be negated.
#
#text_combat_heal=ST
#text_log_restore=Stamina restored.
#text_log_low=Not enough Stamina.
#text_tooltip_heal=Stamina per second
#text_tooltip_cost=Stamina cost
#
